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AXONOMETRIC
PROJECTION
Subject name
Subject level
Year of completion
Category
Softwares utilised
Foundations of Design
Year 1
2020
Vector representation
Adobe Illustrator
THE
Mario World
The brief of this module was to use our creativity to project the video-game landscape graphics to question modes of spatial representation. Using both hand-drawn techniques and vector-based representation techniques, we turned a flat 2D image into an axonometric drawing. This project allowed me to express my creativity through designing the hidden spaces, while still referring to the conventions of axonometric drawings.
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