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AXONOMETRIC
PROJECTION

Subject name 
Subject level 
Year of completion
Category
Softwares utilised

Foundations of Design
Year 1
2020
Vector representation
Adobe Illustrator

THE

Mario World

The brief of this module was to use our creativity to project the video-game landscape graphics to question modes of spatial representation. Using both hand-drawn techniques and vector-based representation techniques, we turned a flat 2D image into an axonometric drawing. This project allowed me to express my creativity through designing the hidden spaces, while still referring to the conventions of axonometric drawings. 

JESSEMINA

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CARMENIA

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